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Home/Maker Workshops/Generative AI
Workshop 04Grades 4–6 & Grades 7–12Prompting, Creating & Evaluating4.5 Hours Duration

Generative AI: Harnessing the Power of AI Tools

Harnessing the Power of AI Tools

Master prompt crafting and creative AI tools to generate rich stories, visual concepts, and interactive media responsibly.

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Generative AI
Workshop 04Hands-On Student Workshop
Curriculum Overview

About this Workshop

This workshop is part of Creya Learning's Makers Day Out 101 Series, a collection of immersive, hands-on experiences that enables students to learn as creators, makers and problem-solvers. Each workshop combines exploration, creativity, collaboration and reflection to help students use emerging technologies purposefully and responsibly.

The Generative AI workshop introduces students to AI as a tool for creativity, research, problem-solving and learning. Through guided activities and a collaborative project, they explore how AI produces ideas, text and images in response to prompts, and learn to communicate clearly with an AI tool, critically examine its responses and improve both their prompts and the outputs.

AI-generated content should not automatically be treated as correct, original or appropriate. Students learn to verify important information, protect personal data, acknowledge AI assistance and use their own judgment when deciding whether an output is useful.

Workshop at a Glance

Target Audience

Grades 4–6 · Grades 7–12

Projects & Scope

Project, examples, complexity and expected outputs adapted for each age range

Duration

4.5 hours without a scheduled break

Format

Guided exploration, prompt challenges, critical evaluation, project creation and presentation

Experience Required

No prior knowledge of Generative AI or prompt writing is required

Technology & Kits

Age-appropriate text, research and visual-content tools, subject to platform availability

Key Outcome
An AI-supported project and an understanding of how to use Generative AI critically and responsibly
Outcomes & Growth

Expected Impact & Student Takeaways

Students move from being passive users of AI-generated content to thoughtful and responsible creators.
They leave with an age-appropriate project and a clear understanding that AI can support their work, but accuracy, originality, judgment and responsibility must remain human.
Structured Hands-On Flow

Workshop Schedule

4.5 Hours Total6 Phases
Phase 0135 min

Introduction to Generative AI

Explore what Generative AI is, how it produces content and how it differs from a search engine. Discuss how it supports creativity and learning, and limitations such as inaccurate information, bias and privacy concerns.

Phase 0240 min

Good Prompt vs Bad Prompt

Compare vague and well-structured prompts to see how instructions affect outputs. Learn to include the purpose, context, audience, task, constraints and output format. Improve weak prompts through short guided challenges.

Phase 0345 min

Guided Project 1: Create with an AI Tool

Follow the facilitator through an age-appropriate creative project. Develop a prompt, generate an initial output, evaluate it and refine the prompt to improve content, style and relevance.

Phase 0445 min

Guided Project 2: Create with a Different AI Tool

Use a second AI tool to produce a different type of creative output. Explore how tools respond differently and how text, visuals and other elements can be combined for a defined audience and purpose.

Phase 0580 min

Real-World AI Creation Challenge

Apply both guided projects to a real-world challenge: identify the audience and purpose, select suitable tools, refine prompts, verify important information and combine the outputs into a coherent solution. Grades 4–6 complete a structured challenge with guided choices; Grades 7-12 address a more complex challenge with greater independence.

Phase 0625 min

Project Presentation and Reflection

Present the challenge, audience, prompts, tools, outputs and improvements. Explain what AI generated, what the team changed or created, and how accuracy, originality, privacy and responsible use were considered.

Foundations & Skills

Core Learning Pillars

8 Pillars
01

Understanding Generative AI

Explore how prompts shape outputs and why responses can be inaccurate.

02

Prompting with Purpose

Write clear instructions using context, task, audience, constraints and format.

03

Creative and Critical Use

Generate possibilities, then decide what to accept, reject, adapt or improve.

04

Research and Evaluation

Spot claims that need verification and check facts against reliable sources.

05

Iteration and Improvement

Refine prompts and outputs through repeated testing, not the first response.

06

Responsible AI Use

Consider fact-checking, originality, privacy, bias, attribution and ethical use.

07

Collaboration and Communication

Decide together and explain AI's contribution and the team's own.

08

Student as Creator

Use AI to extend thinking and creativity, not to replace effort or judgment.

Participant Benefits

Why Participate?

8 Benefits
Understand Generative AI

Discover how AI tools produce content and why their outputs require human judgment.

Write Effective Prompts

Communicate a clear purpose, audience, task and expected format.

Use AI Creatively

Generate ideas for stories, projects, learning resources and solutions.

Strengthen Research Skills

Recognise claims that need verification and check them against reliable sources.

Think Critically

Decide what is useful, what needs improvement and what should not be used.

Develop Originality

Use AI material as a starting point while contributing personal ideas and expression.

Use AI Responsibly

Consider accuracy, bias, attribution, ethical use and age appropriateness.

Grow Through Makers Day Out 101

Build creative, critical and responsible technology skills for future AI and STEAM experiences.

More in this Series

Explore Other Workshops

View Full Series (9 Workshops)
Workshop 01

Early Robotics

Grades 1–3

Build moving robots with coding blocks and sensors, then tackle playful challenge courses through hands-on tinkering.

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Workshop 02

App Development (MIT App Inventor)

Grades 1–3 & Grades 4–6

Design interactive mobile apps using visual blocks, buttons, and sounds to solve everyday problems as creators.

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Workshop 03

Design Thinking

Grades 4–6 & Grades 7–12

Frame real-world community problems through user empathy, brainstorming, rapid prototyping, and iterative team testing.

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Workshop 05

Build with AI

Grades 4–6 & Grades 7–12

Build functional AI-powered mini-applications, custom helpdesks, and smart assistants using prompt pipelines and logic.

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Ready to Start Creating?

Join our Maker Workshops and turn your ideas into reality with hands-on projects and expert guidance.

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