Creya Logo
Meerkats Logo

Empowering young innovators through awesome STEM learning!

Programs

  • Contact Us
  • After School
  • Summer Camps

Company

  • About Us
  • Our Team
  • Careers

Useful Links

  • Cancellation Policy
  • Refund Policy
  • Shipping Policy

Support

  • FAQ
  • Resources
  • Privacy Policy
© 2026 Creya Learning. All rights reserved.
Terms of ServicePrivacy Policy
Creya Logo
Home
In School
Beyond School
Makeathons
Creya'tors
Ping Us
Home/Maker Workshops/App Development (MIT App Inventor)
Workshop 02Grades 1–3 & Grades 4–6MIT App Inventor4.5 Hours Duration

App Development: Building Mobile Applications

Building Mobile Applications

Design interactive mobile apps using visual blocks, buttons, and sounds to solve everyday problems as creators.

Register for Workshop
App Development (MIT App Inventor)
Workshop 02Hands-On Student Workshop
Curriculum Overview

About this Workshop

This workshop is part of Creya Learning's Makers Day Out 101 Series, a collection of immersive, hands-on experiences that enables students to learn as creators, makers and problem-solvers. Each workshop combines technology, creativity, collaboration and reflection to help students transform their ideas into meaningful solutions.

The App Development workshop introduces younger learners to the exciting idea that they can build technology and not merely use it. Students learn how screens, buttons, images, sounds and programming blocks can be combined to create simple mobile applications.

Students explore basic programming concepts to create applications such as interactive stories or simple calculators. By seeing their instructions produce a visible response on the screen, they begin to understand how digital applications work. The experience develops computational thinking, logical reasoning, creativity and the confidence to become creators of technology.

Workshop at a Glance

Target Audience

Grades 1–3 · Grades 4–6

Projects & Scope

Interface, programming concepts, complexity and expected application adapted for each grade group

Duration

4.5 hours without a scheduled break

Format

Platform exploration, two guided projects, one app-creation challenge, testing and presentation

Experience Required

No prior coding or app-development experience is required

Technology & Kits

MIT App Inventor, computers or tablets and supported test devices or emulators

Key Outcome
Two guided applications and one original, age-appropriate interactive app
Outcomes & Growth

Expected Impact & Student Takeaways

Younger learners come to see themselves as capable technology creators.
They leave with two guided applications, an original app and the confidence to use programming as a tool for imagination, learning and problem-solving.
Structured Hands-On Flow

Workshop Schedule

4.5 Hours Total7 Phases
Phase 0125 min

Introduction to Apps and App Development

Explore what applications do and how they respond to users. Distinguish between using an app and building one. Examine how interfaces, inputs, instructions and outputs work together.

Phase 0235 min

Meet MIT App Inventor

Become familiar with the Designer and Blocks workspaces. Add buttons, text, images and sounds and connect a simple user action to a programmed response.

Phase 0350 min

Guided Project 1: Interactive Story or Character

Create an age-appropriate app using images, text, buttons, sounds and screen interactions. Programme events that make the app respond when the user taps or selects an option.

Phase 0450 min

Guided Project 2: Interactive Learning App

Build a second app involving simple choices, feedback, scores or calculations. Grades 1–3 may create a matching activity, choice app or tap game; Grades 4–6 may create a quiz, calculator or learning tool.

Phase 0525 min

App Challenge: Imagine and Plan

Receive an age-appropriate challenge. Identify the app's purpose and intended user, select the main features and sketch the required screens, buttons and interactions.

Phase 0660 min

App Challenge: Build, Test and Improve

Create an original application. Design the interface, programme the interactions and test each feature. Identify problems and improve the app using peer feedback.

Phase 07 • Final Showcase25 min

App Showcase and Reflection

Demonstrate the application and explain its purpose, intended user, interface, programming blocks and improvements. Reflect on what was learned from building technology.
Foundations & Skills

Core Learning Pillars

7 Pillars
01

Application Foundations

See how screens, inputs, programmed behaviour and outputs make up an app.

02

Visual Block-Based Programming

Arrange programming blocks to define what the application should do.

03

User Interface Design

Arrange text, buttons and images to make an app clear and easy to use.

04

Testing and Debugging

Test the app, find why something did not work and correct it.

05

Computational Thinking

Break the application into smaller screens, actions and logical steps.

06

Creativity and Communication

Use characters, stories, images, sound and interaction to share an idea.

07

Student as Technology Creator

Develop the confidence to design and build digital experiences rather than only consume them.

Participant Benefits

Why Participate?

9 Benefits
Become a Technology Creator

Build an application instead of only using applications created by others.

Understand How Apps Respond

Explore how user actions trigger programmed instructions and outputs.

Create an Original App

Apply acquired skills to develop a digital experience of your own.

Develop Computational Thinking

Break a larger idea into smaller screens, actions and logical steps.

Strengthen Logical Reasoning

Work with sequences, events, conditions, variables and feedback.

Combine Coding with Creativity

Use stories, characters, images, sounds, games and interactions within an app.

Test and Debug

Learn that mistakes provide clues and can be corrected through careful testing.

Design for Users

Create interfaces and instructions that others can understand and use.

Grow Through Makers Day Out 101

Develop foundational coding and digital-making skills for future Robotics and STEAM challenges.

More in this Series

Explore Other Workshops

View Full Series (9 Workshops)
Workshop 01

Early Robotics

Grades 1–3

Build moving robots with coding blocks and sensors, then tackle playful challenge courses through hands-on tinkering.

View Details
Workshop 03

Design Thinking

Grades 4–6 & Grades 7–12

Frame real-world community problems through user empathy, brainstorming, rapid prototyping, and iterative team testing.

View Details
Workshop 04

Generative AI

Grades 4–6 & Grades 7–12

Master prompt crafting and creative AI tools to generate rich stories, visual concepts, and interactive media responsibly.

View Details
Workshop 05

Build with AI

Grades 4–6 & Grades 7–12

Build functional AI-powered mini-applications, custom helpdesks, and smart assistants using prompt pipelines and logic.

View Details

Ready to Start Creating?

Join our Maker Workshops and turn your ideas into reality with hands-on projects and expert guidance.

+91 96180 54515Talk to Us