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Home/Maker Workshops/Early Robotics
Workshop 01Grades 1–3Playful Building & Coding4.5 Hours Duration

Early Robotics: Build, Move and Code

Build, Move and Code

Build moving robots with coding blocks and sensors, then tackle playful challenge courses through hands-on tinkering.

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Early Robotics
Workshop 01Hands-On Student Workshop
Curriculum Overview

About this Workshop

This workshop is part of Creya Learning's Makers Day Out 101 Series, a collection of immersive, hands-on experiences that helps students learn as creators, makers and problem-solvers and transform their ideas into working solutions.

The Early Robotics workshop introduces young learners to Robotics through playful building, movement and coding challenges. Students discover that a robot is a machine that can receive information, follow instructions and perform an action. Through hands-on activities, they explore how motors create movement, sensors detect changes and programmes tell a robot what to do.

As students build, predict, programme, test and try again, they develop logical thinking, spatial reasoning and early computational-thinking skills. The emphasis is not on creating a perfect robot immediately, but on learning how instructions, components and physical design work together.

Workshop at a Glance

Target Audience

Grades 1–3

Duration

4.5 hours without a scheduled break

Format

Playful exploration, two guided projects, one robotic challenge, testing and presentation

Experience Required

No prior building, coding or Robotics experience is required

Technology & Kits

Age-appropriate Robotics kits, motors, sensors and a visual or block-based programming interface

Key Outcome
Two guided robotic projects and one working robot programmed for a defined challenge
Outcomes & Growth

Expected Impact & Student Takeaways

Young learners come to see themselves as capable builders and coders.
They leave with experience completing two guided projects, solving a playful robotic challenge and using persistence, teamwork and logical thinking to make their robot work.
Structured Hands-On Flow

Workshop Schedule

4.5 Hours Total7 Phases
Phase 0125 min

Introduction to Robots

Explore what robots are, where they are used and how they differ from ordinary machines. Identify simple examples of inputs, instructions and actions through demonstrations and movement-based activities.

Phase 0235 min

Meet the Robotics Kit

Become familiar with the structural parts, motors, sensors and controller. Practise connecting parts safely and explore how changes in a build can affect movement and stability.

Phase 0345 min

Guided Project 1: Make the Robot Move

Build a simple moving robot and use visual programming blocks to make it move forward, stop and turn. Arrange commands in sequence and test how timing or distance affects movement.

Phase 0445 min

Guided Project 2: Make the Robot Respond

Add a sensor or input and programme the robot to respond to a condition. The robot may stop near an obstacle, react to a signal or activate a light, sound or movement.

Phase 0525 min

Robot Challenge: Imagine and Plan

Receive a playful challenge such as following a route, avoiding an obstacle, reaching a destination or completing a task. Identify what the robot must do and arrange the required actions in order.

Phase 0670 min

Robot Challenge: Build, Code and Test

Develop the robot and programme its actions. Test it on the challenge course, identify problems and improve the build or sequence through repeated attempts.

Phase 07 • Final Showcase25 min

Robot Showcase and Reflection

Demonstrate the robot completing the challenge. Explain what it was programmed to do, what problems the team encountered and what changes helped it work more successfully.
Foundations & Skills

Core Learning Pillars

8 Pillars
01

Understanding Robots

See a robot as a system that receives an input and produces an action.

02

Sequencing and Algorithms

Arrange instructions in the correct order to achieve a desired result.

03

Visual Programming

Use icons or coding blocks to programme simple robotic behaviours.

04

Prediction and Testing

Predict what the robot will do, run the programme and compare.

05

Debugging and Persistence

Identify what did not work, make one change and test again.

06

Spatial Reasoning

Think about direction, distance, position and movement.

07

Collaboration and Communication

Share components, take turns and explain how the robot works.

08

Student as Technology Creator

Gain the confidence to build and programme technology, not only use it.

Participant Benefits

Why Participate?

9 Benefits
Discover How Robots Work

Understand how building parts, motors, sensors and instructions work together.

Learn Coding Through Play

Use visual commands and blocks to control a physical robot.

Develop Logical Thinking

Arrange instructions in the correct order and predict what will happen.

Strengthen Spatial Reasoning

Explore direction, position, distance, movement and turning.

Practise Debugging

Discover that mistakes provide clues about what needs to be changed.

Build Persistence

Try again when the first design or programme does not work as expected.

Strengthen Collaboration

Share materials, take turns and make decisions as a team.

Develop Communication Skills

Explain the robot's task, programme and improvements.

Grow Through Makers Day Out 101

Develop foundational building, coding and problem-solving skills for future Robotics and STEAM experiences.

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Workshop 05

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Ready to Start Creating?

Join our Maker Workshops and turn your ideas into reality with hands-on projects and expert guidance.

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