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Home/Maker Workshops/3D Design
Workshop 07Grades 4–6 & Grades 7–12Tinkercad & 3D Fabrication4.5 Hours Duration

3D Design: Rapid Prototyping Tools

Rapid Prototyping Tools

Transform creative sketches into parametric 3D CAD models and functional prototypes ready for additive 3D printing.

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3D Design
Workshop 07Hands-On Student Workshop
Curriculum Overview

About this Workshop

This workshop is part of Creya Learning's Makers Day Out 101 Series, a collection of immersive, hands-on experiences that helps students learn as creators, designers and problem-solvers. Each workshop combines technology, creativity, collaboration and reflection to help students transform ideas into tangible solutions.

The 3D Design workshop introduces students to the complete journey from a digital idea to a physical object. Participants learn how to create three-dimensional designs using shapes, dimensions, alignment, grouping, modification and subtraction. They then explore how digital models are prepared for fabrication and transformed into real objects using 3D printers.

Through guided projects and an open-ended design challenge, students create fun and functional artefacts for a defined purpose. They check dimensions, consider how the object will be used and improve the design before fabrication, combining creativity, spatial reasoning, measurement, engineering and problem-solving.

Workshop at a Glance

Target Audience

Grades 4–6 · Grades 7–12

Projects & Scope

Design complexity, dimensions, constraints and expected artefact adapted for each grade group

Duration

4.5 hours without a scheduled break

Format

Tinkercad exploration, guided design projects, design challenge, fabrication preparation and showcase

Experience Required

No prior 3D-design, engineering or fabrication experience is required

Technology & Kits

Tinkercad, slicing software and supervised 3D-printing equipment

Key Outcome
Guided 3D models, an original functional design and a fabricated take-away artefact
Outcomes & Growth

Expected Impact & Student Takeaways

Students move from imagining objects to designing and making them.
They learn to create and modify 3D models, use dimensions and alignment purposefully and prepare a design for 3D printing, and they leave with an original functional design that represents the complete journey from idea to prototype.
Structured Hands-On Flow

Workshop Schedule

4.5 Hours Total8 Phases
Phase 0115 min

Introduction to 3D Design and Rapid Prototyping

Explore how digital models become physical objects. Understand the basic 3D-printing workflow and examine examples of functional artefacts.

Phase 0230 min

Tinkercad Foundations

Learn the workspace and how to place, resize, rotate, align, group, duplicate and subtract shapes. Work with dimensions and view the model from different angles.

Phase 0345 min

Guided Project 1: Create and Personalise

Follow the facilitator to create a simple functional object. Combine basic shapes, apply accurate dimensions and add personalised text, patterns or visual details.

Phase 0445 min

Guided Project 2: Design for Assembly or Use

Create a second model involving multiple parts, holes, fit or a defined function. Examine why thickness, stability, alignment and tolerance affect whether the final object works.

Phase 0525 min

Design Challenge: Understand and Plan

Receive a design brief. Identify the intended user, purpose, requirements and constraints. Sketch possible ideas, select one direction and plan the shapes and dimensions required.

Phase 0660 min

Design Challenge: Create and Improve

Develop the original model in Tinkercad. Check measurements, structure, stability and printability. Review the design against the brief and make improvements before finalising it.

Phase 0720 min

Prepare for Fabrication

Export the model, see how slicing converts it into machine instructions and review orientation, supports and print settings. Begin supervised fabrication or add the model to the printing queue.

Phase 0830 min

Design Showcase and Reflection

Present the artefact's purpose, intended user, dimensions, design choices and improvements. Reflect on what was learned from turning an idea into a fabrication-ready model.

Foundations & Skills

Core Learning Pillars

8 Pillars
01

3D Design Foundations

Create 3D models by combining and modifying geometric forms.

02

Spatial Thinking

Visualise objects from different angles and how their parts relate.

03

Measurement and Precision

Work with dimensions, scale, position, proportion and alignment.

04

Design for a Purpose

Begin with the user, function and requirements, not appearance alone.

05

Rapid-Prototyping Workflow

Move from idea and digital model to file preparation and fabrication.

06

Testing and Iteration

Inspect the result, identify problems and improve the design.

07

Safe Maker Practice

Learn supervised machine operation, hot-surface awareness and tool use.

08

Student as Maker

Gain the confidence to turn an original idea into a tangible artefact.

Participant Benefits

Why Participate?

7 Benefits
Turn Ideas into 3D Designs

Move from a sketch or concept to a digital model viewed from every angle.

Strengthen Spatial Thinking

Work with shape, scale, position, orientation and relationships between parts.

Apply Mathematics Through Making

Use measurements, proportion, symmetry and geometry in a purposeful project.

Design for a Real Purpose

Create an artefact based on function, user needs and practical constraints.

Develop an Iterative Mindset

Inspect, test and improve the design rather than treating the first version as final.

Create a Tangible Outcome

Take away a personally designed artefact and a digital model to reproduce or improve.

Grow Through Makers Day Out 101

Develop the design, engineering and maker skills needed for future STEAM, fabrication and innovation challenges.

More in this Series

Explore Other Workshops

View Full Series (9 Workshops)
Workshop 01

Early Robotics

Grades 1–3

Build moving robots with coding blocks and sensors, then tackle playful challenge courses through hands-on tinkering.

View Details
Workshop 02

App Development (MIT App Inventor)

Grades 1–3 & Grades 4–6

Design interactive mobile apps using visual blocks, buttons, and sounds to solve everyday problems as creators.

View Details
Workshop 03

Design Thinking

Grades 4–6 & Grades 7–12

Frame real-world community problems through user empathy, brainstorming, rapid prototyping, and iterative team testing.

View Details
Workshop 04

Generative AI

Grades 4–6 & Grades 7–12

Master prompt crafting and creative AI tools to generate rich stories, visual concepts, and interactive media responsibly.

View Details

Ready to Start Creating?

Join our Maker Workshops and turn your ideas into reality with hands-on projects and expert guidance.

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